There comes a point when cracking the same booster over and over just does not feel as sharp. If you have already hit two chase cards from a set, the next few opens can start to look pretty ordinary. You still get value from duplicates, sure. They turn into shinedust, and that can feed flair cosmetics or shop tickets later on. But if your goal is to finish the set, not pile up extras, it usually makes more sense to pause and use something like Pokemon TCG Pocket Accounts only if you are starting fresh and want a quicker path into the game. Otherwise, keep your focus on the cards you still need.
Wonder Pick is the cleanest way to patch holes in a collection. A lot of players skip it, then regret it later. Don't do that. Check the little set icon on the board, then go after the pack that lines up with your missing cards. If you are hunting one of the stronger Pokémon ex cards, that should usually be your first stop. It is a lot easier on your resources than gambling on another full pack when the odds have already gone soft.
Pack Points are useful, but they disappear fast if you spend them too freely. The smart move is to hold them back for the cards that keep refusing to show up. That might be a rare pull you have chased for days, or just one last card standing between you and a finished list. People get tempted to spend points the second they can, then end up stuck later. A bit of patience goes a long way here, and honestly, that is where most collections get finished.
You do not need to throw Poké Gold at every new set. Most days, the free booster packs are enough to keep things moving. If you have a Premium Pass, the extra pack helps even more. Pack Hourglasses are worth saving too, because they give you flexibility when a new set drops or a deck suddenly needs one last piece. Once you have the build you wanted, it is fine to step back. And if you ever need a clean reset, a set of cheap Pokemon TCG Pocket Accounts can be a faster route back into deck building, but only when that really fits what you are after.